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AI Insights · Timothy · January 2024

Top 5 2D Realistic Games in Saudi Arabia Q4 2023

Explore the performance of the top 5 2D realistic games on a unified platform in Saudi Arabia during Q4 2023, with insights on downloads, revenue, and active users.

Top 5 2D Realistic Games in Saudi Arabia Q4 2023

The fourth quarter of 2023 saw significant activity in the 2D realistic games segment in Saudi Arabia. Below, we delve into the performance metrics of the top 5 games in this category, with data sourced from Sensor Tower.

تربيعة بلوت This game had a notable quarter with weekly revenue fluctuating between $134K and $208K. The highest revenue was recorded in the last week of December at approximately $208K. Weekly downloads saw a peak at 15.1K in late November but ended the quarter with a slight decline to 11.5K. Active users remained relatively stable, starting at 253K in late September and ending at around 233K in December.

كملنا - Kammelna Revenue for Kammelna showed some variability, with the lowest weekly revenue at $101K in mid-November and peaking at $147K in the last week of December. Downloads saw a significant bump in mid-December, reaching 15.3K before stabilizing at around 11K by the end of the month. Active user numbers were strong, starting at 257K in late September and ending at 261K in December, with a notable peak at 282K in mid-December.

انتقام السلاطين This game experienced a fluctuating revenue trend, starting at $123K in late September, dipping to $63K in mid-October, and peaking at $154K in late November. Weekly downloads remained relatively low, with the highest at 1.0K in late September and lowest at 434 in early December. Active users showed a downward trend, starting from 7.4K in late September to 5.2K by the end of December.

Texas Hold'em Poker: Pokerist This game had a steady performance with weekly revenue ranging between $55K and $95K, peaking at $95K in the final week of December. Downloads were relatively stable, with minor fluctuations, peaking at 560 in mid-October and ending the quarter at 531. Active users also showed stability, starting at 1.9K in late September and ending at 2.2K in December.

Evony Evony's weekly revenue varied throughout the quarter, starting at $64K in late September, dipping to $44K in mid-November, and peaking at $77K in late November. Downloads showed a peak at 10K in early October and ended the quarter at around 7.7K. Active users ranged between 20K and 26K, with a peak at 26.4K in mid-October and ending the quarter at 21.7K.

For more detailed insights and analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2024